﻿using Microsoft.Xna.Framework;

using Pob.GameObjects;

namespace Pob.ScreenManagement
{
    public class BackgroundScreen : ScreenBase
    {
        public BackgroundScreen(Game game, string asset)
            : base(game)
        {
            Background = new Background(game, asset, new Vector2(0, 0), 1, Color.White);

            MyComponents.Add(Background);
        }

        public override void Initialize()
        {
            AddRange(MyComponents);

            base.Initialize();
        }
    }
}